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Post by Admin on Sept 20, 2014 9:46:20 GMT
www.armaholic.eu/vilas/vilas_npl_as.7zlatest version: 685 mb, 31th Jan 2016
changelog: 31 Jan 2016 fixed Rosomaks - free view for commander added class that overwrites BIS BRDM2 - now NPL changes also sensless "armorstructural=8" of BIS BRDMs, which was causing that BRDM2 was stronger than tanks 28 Nov 2015 Dana - added version in new paint scheme 23th Sept 2015 changed config, now units speak English, added UKM 2000 modernized, with EOT and Specter DR soldier class " modern"and MSBS GL bullpup added added sniper rifle BOR with night version, added prototype AA launcher Piorun, added BOR SD and BOR NVG sniper rifles 7th May changed textures of uniforms (mostly modern), several soldiers more (ECWCS), Iveco Ambulance, opening hatches in many vehicles (still not all) and fixed rear lights in several vehicles (still not all) 13th Sept 14 updated Sokol helicopters, fixed missing rear lights on many vehicles, fixed missing muzzle flash on Loara, fixed many reflectors, new PM98/PM06 models and textures, new Landrovers, more Topas reskins , new Jelcz trucks and new artillery NSM car (fictional work, cause engine of Arma doesn't allow to make real surface-to/anything rocket with arty function, so it works in game just like usual artillery ), W-3 helicopter has blurred rotor now when flying, fixed Rosomak Wilk (far lod, there was old texture), added PT91 in new camo scheme, Leo 2A5 in new camo, 4th July added AMZ Zubr P (AA truck with 4 AA launchers), 2 Rosomak prototypes, with CT-CV turret and with Hitfist-Spike turret added landradar scaner to BRM1(config add), rebinarised several models after observation of wrong anim, updated textures for KTO Rosomak family (by Topas) and several vehicles as WDSZG, Krab howitzer, fixed some previous versions bugs, new 2S1 model and textures, Jelcz 882 reammo 6th may FIXED ARTILLERY - IT WAS MODEL ISSUE , FINALLY IT WORKS !!! 2nd May 2014 another WIP - Rosmak artillery and Rosomak repair 25th April 2014: added Langusta (rocket artillery BM21 counterpart) added PL-01 Concept fixed crew position in : Anders, Hipopotam (they were sitting too low and gunner too high), T72, PT91, Loara textures by Topas 11th April 2014 Daewoo Lanos added 6th April 2014 added Mercedes G different types to both NPL and CPL to CPL added more civilian Lublin vans 30thDec 2013 fixed AI engagement of Air targets by misslies 28th Dec 2013 Beryl with EOT Magnifier added 1st Dec 2013 fixed - commander out in WZTs, added Hibneryt 25th 11 2013 due to evental VBS needs added 2 enginnering support vehicles: WZT3 - repair vehicle HQ APC "Regina" WDSz/G also on request added second model of T72M with skirts (now there are 2 , with skirts and without skirts) previous bugs fixes to come
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Post by Admin on Nov 15, 2014 19:05:37 GMT
so far as i see only method to make AI arty work is to give D30 and BIS D30 to my arty units, and to have my artillery units doubled as 2S1 with custom ammo and 2S1 (BIS D30), worse is when 152 mm howitzer is played by 122 m, but it is better than not working for AI, on this mission scheme: community.bistudio.com/wiki/Artillery_Moduleok so , www.armaholic.com/page.php?id=7036 this version was fixed several times in beta status, what was fixed comparing to previous 2014 new year release: - updated models of W-3 Sokol helicopters , - a lot of Topas textures , - updated Landrovers, - some modern soldiers have modern uniforms "mk 2010" (new Polish army uniform, difference is visible on arm pocket which has velcro and leg pocket which has ACU-style) , - updated model of PM98, PM06 submachinegun, - added some new modern vehicles and some prototypes, - many fixes with rear light flares (also in civilian cars pack), what will be added in upcoming days : - new modernized static machineguns with new sights (ZU23 with new colimator sight, NSV with new colimator sight, only difference is that ironsight is replaced by colimators which is now mounted in place of ironsight on NSW and BIS reticle on ZU23 with other one prexer.com.pl/produkty/celownikCKE1N.html ), 90% sure to add within some days, - there will be added static 60mm mortar added (LM60D), cause i made model but it is not yet put to Arma (matter of days cause model is already done, just config it) - maybe UAV (2 drones: ILX27, E310) will be added (maybe, i am not sure yet, those are small not armed recon drones), with drones there is problem that in game there is no launcher for drone and heli drone afaik ? - will be added doubled 2S1, Dana, KTO RAK, Krab howitzers armed with BIS D30, such update should be made few months ago, but due to "real life work" i had no time for it, also due to lack of time with Topas we halted development of Iveco Ambulance (it is only some percent made, it needs more work on it), so current status of update is as said above, just needs some polishing , file which link is visible in 1st post was updated day ago
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Post by Admin on Nov 20, 2014 18:36:40 GMT
Rydygier made a script and all works now so there is working artillery (beta version of addon is being uploaded on FTP, which can take 2h from this post) i made deployable mortar unit (LM60D) - 1 light mortar is set to 1 backpack (not 2 like BIS ones, cause this is light mortar), and than you can set mortar again from just 1 rucksack i also observerved too big (in my opinion) power of BIS arty, seems like 122 mm by BIS is so powerfull comparing to 122 mm non-Arty so i made "realistic" (little weaker) my 2S1 , so far addon is beta for test what will change: - i will work on hit etc. values for my artillery units, - i will apply more artillery units (now few for test purpose) such as 120 mm mortar RAK, which temporary uses BIS M119 - i will add mortar soldier , 2h of upload left
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Post by keeway on Jan 5, 2015 14:47:13 GMT
Taka mała lista z zeszłego roku, przepraszam ale nie mam czasu aby sprawdzić co poprawiłeś.
1. Hilberyt • Mozliwosc przesiadania sie z kierowcy na strzelca 2. Hipopotam • brak HUDa 3. Osa • wychodząc z pojazdu ze stanowiska strzelec spadamy z wysokości około pól metra • kat skrętu pojazdu 4. PT-91 • Blad w ustawieniu modelu strzelca i kierowcy w trakcie tzw. „Oddalenia” 5. Rosomaki • Brak HUDa – dowódca, kierowca i strzelec • Zakres Skretu • Dym wylotowy wychodzi w zlym miejscu • Brak mozliwozci wychylenia sie z pojazdu • Brak Termo i Noktowizji na kierowcy 6. Leopardy * brak HUDa na ladowniczym w trakcie strzelania z karabinu 7. Dana. * wysiadajac bezposrednio na zewnatrz z miejsca strzelca spadamy z wysokosci okolo 1m na ziemie * kat skretu pojazdu * Pociski nie spadaja tam gdzie powinny spadac (nie ma ich w ogóle) DOTYCZY RÓWNIEZ KRABA I GOZDZIKA 8. Dzik * brak HUDa 9. BRM-1 * miejsce wylotu amunicji 7.62mm 10. BRDM * brak HUDa 11. Anders * miejsce wylotu pocisków * nie widac zalogi w trakcie oddalenia
Inne: *Uzbrojenie polskiego Mi24 nie dziala po ponownej próbie zaopatrzenia sie w amunicjie znika
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Post by Fulcrum_86 on Jan 18, 2015 19:25:21 GMT
Peter, Hello!
First of all, many thanks to you, Topas and Keeway (and maybe anybody else who takes part in work?) for your work:) In addition to Keeway, here's my bug report for Modern Polish Army and Police - Military (v2014-12-21). ------------------------------------------------------------------------------------ Combat armored vehicles (Pojazdi opancerzone): - Krab - no in/out animation for crew; - Jelcz NDR NSM - wrong editor icon, wrong engine sound (UAZ used), wrong gunner optics view, steering wheel not turning, wrong driver animation (wrong position of hands); - Leopard 2A4/2A5 - no rear lights, headlights almost not seen; - PL-01 - wrong editor icon, no in/out animation for crew, no exhaust port for exhaust to come from (exhaust comes through armor); - RAK/Rosomak - no in/out animation for crew; - SA-8 - no rear lights, headlights dissapear at the distance of 100 metres from the vehicle, radar on turret turning too slow, missiles firing too fast after each other, steering wheel not turning, speedometer and other driver's instruments don't work correctly, gunner sits wrongly (has no chair, sits on the floor); - Loara - no in/out anim for crew, radar on turret turning too slow, no engine exhaust. -------------------------------------------------------------------------------------- Combat support vehicles (Wsparcie): - Honker (ambulance/saper)/Tarpan Honker (ambulance) - no rear lights, flashlights dissapear at the distance of 50 metres (Honker Saper); - Jelcz 662 (Fuel) - steering wheel not turning, rear lights dissapear at 100m; - Rys (HQ) - no rear lights; - WDSZ0G Regina - headlights almost not seen, no rear lights, no in/out animation for crew. -------------------------------------------------------------------------------------- Combat non-armored vehicles (Pojazdy): - Jelcz 442 (HQ satellite) - steering wheel not turning; - Mercedes G - no rear lights, shape of headlights a bit incorrect; - STAR 266 - rear lights dissapear at 100m. -------------------------------------------------------------------------------------- Policja (PL): - Dzik (AT) - no rear lights, flashlights dissapear at 200m; - Land Rover - rear lights incorrect, wrong engine sound (UAZ used - LR sounds can be taken from BIS Arma 2OA Land Rover Def 110), steering wheel not working, flashlights dissapear at 50m (LR Policja, SG, ZW).
That's all, thanks in advance!
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Post by Admin on Mar 1, 2015 10:04:42 GMT
working on update , yesterday night another beta was sent to FTP, now zip has 630 MB, what is inside: - reworked modern soldiers: they got realistic textures (difference is in pockets , i changed texture (NOHQ and _AS) of leg pocket, cause previous pockets were too wide , desert textures had NOHQ from woodland texture, while Polish army has different pockets for desert uniforms and different for woodland, i know those are "silly bugs", but i replaced it, realistic "suez" camo applied, instead of "photoshoped Multicam (R) from Crye" there is real suez from photo of fabric, also silly bug, but i am finally satisfied with look of special forces, border guards , i have added few guys for bad weather , now game avatar can fight during rain so there is ecwcs officer of land forces (winter class), there is soldier in goretex and tactical vest, there is special forces ecwcs officer, there is border guard in goretex , they were added to previosly made police officer in goretex, - added Iveco medevac ambulance (class support) what is left to fix: - those lights you told - BRDM cargo position is too low and cargo (next to the driver) doesn't see properly window so work continues
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Post by Fulcrum_86 on Mar 1, 2015 15:35:02 GMT
Ok, thanks Peter, will report some more things in a few days.
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Post by dpbosak2dp on Mar 16, 2015 19:02:37 GMT
Hej. Na jaką wersję gry jest modyfikacja? Arma 2 czy Arma 2 OA. i patch 1,62 wystarczy??
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Post by Admin on Mar 19, 2015 20:58:50 GMT
Arma2 OA 1.62 , bo sam 1.63 nie mam (1.63 jest chyba steam ? , z kolei 1.62 zawiera bronie z DLC a formoza czy grom użyają karabinu snajperskiegO AI AW, który jest w DLC, stąd ta wersja, bo normalnie to i na starszych by poszło tylko wywali sie przy paru jednostkach specjalnych co używają broni typu AI AW)
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today another update of beta (before news on Armaholic) goes to FTP
changes: - few men in ATACS (police, army special forces, cause some soldiers and SWAT policemen bought themselves ATACS bdu and they use it no matter that ATACS is not official issue uniform in this country, but such units have other not regular rules so they can even wear US ACU - one police swat team was using ACU DCU and people were saying why they use other country uniforms, so they bough ATACS which is yet not official in other country), tank crewman in nomex flame resistant suit (foliage green tank crew, added only to Leopard 2A5 in new paint scheme, yet all army still didn't get those new uniforms so only "best" armor unit get this in Arma)
if last given betas work okay, than now just to check those tail lights and than news on Armaholic
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Post by Fulcrum_86 on Mar 20, 2015 0:59:33 GMT
Ok, here's the latest bug report. Thanks for lots of improvements with lights and sounds (Land Rover, NDR NSM, Leopard 2A4/A5, MTLB, WDSzG, SA-8). They are ok. Iveco is fine (lights, steering wheel, emergency lights are also ok). Men (policemen, soldiers) are ok. Hatches work, but there's a bug - crewmen can't be shot in the "turn out" position, there're like still "inside" the vehicle (Krab, Rosomaks, Rak, Anders). I've just checked everything, here's an updated report for NPL: - No turn out crew animation: Loara, WDSzG Regina, PL-01; - Steering wheel not turning: SA-8, Jelcz NDR NSM, Jelcz 662(Fuel), Jelcz 442(HQ satellite), Land Rover; - Crew turn out (hatch) bug (as noted above): Krab, Anders, Rosomaks, Rak; - No rear lights: Lublin, Rys(HQ), Tarpan Honker Ambulance, Honker Ambulance, Honker(Saper), Mercedes G, Land Rover, Krab, Loara; - Rear lights dissapearing at some distance: Jelcz 662(Fuel), STAR 266; - Emergency lights dissapearing/jammimg at some distance: Van(Ambulance), Van(MP), Honker(Saper), Land Rover(MP/BG), Kia Ceed(BG). - No engine exhaust: Loara; - Radar turning speed too low: SA-8, Loara; - Wrong editor icons: Jelcz NDR NSM, PL-01, Land Rover. - No machine gun on turret: Krab. And please may I ask you to add a Polish motopoliceman to npl! I'm in a very heavy and urgent need of it and I think it will be a great addition to the community, as there's no such addon (but Police motos exist, for example from RPG mods). And maybe a current Polish Police Honda CBF-1000A too, if you can. You may add them to civs too. Here are photos for your reference: www.gazeta.policja.pl/997/galeria-1/78984,Motocyklesawszedzie.html d.motofakty.pl/art/83/fi/1fuwt484ocgw4k4cs0ok4/motocykl.640.jpgwww.policja.pl/dokumenty/zalaczniki/1/1-56773.jpgwww.motocykle.v10.pl/galeria/honda,cbf,1000a,policja,01,artykul,58347,0,jpg.html img.czerwonesamochody.com/data/media/302/IMGP9978.JPGd.naszemiasto.pl/k/r/08/3c/4da04d5e5a37c_o.jpg?1550094400www.nowiny.pl/static/defaults-news/newico_policja_motor01-large.png?d1f7ai.wp.pl/a/f/jpeg/27319/pol_bmw11_580.jpeg
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Post by Admin on Mar 29, 2015 2:22:48 GMT
updating : - fixed rear lights in Landrovers, Tarpans/Honkers, Mercedes G (army NPL, not civil CPL addon) - fixed steering wheel issue in NDR, Satelite, Landrovers (get BIS OA Landrover dashboard and steering wheel from BIS OA), 662 fuel, - added something i had on disc few months ago but i didn't had time for config before - special forces Mercedes G as used in Poland - this is simply Mercedes G with 3 machineguns operated by special forces guys, and painted in different shade of green (bright grass green), class PL vehicles "G-Wagen DWS", - fixed driver position in NDR (it was config issue that he was sitting very high), so far those are only changes made today uploading NPL , now 640 MB due to adding vehicle i had on disc (this Mercedes : ocdn.eu/images/pulscms/NWI7MDMsMmU0LDAsMSwx/738d0e5101db5e581ad646f0959d4080.jpg ) PL-01 won't have opening hatches , afaik this construction is planned to be "stealh" for radars and it doesn't have any hatch than rear
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Post by Admin on Apr 3, 2015 19:45:05 GMT
uploading 2 files, CPL and NPL differences: CPL : rebinarized 2 models Lublin 2 and Lublin 3 (vans) only, this army one and those civilian ones only, nothing more changed due to lack of free time, NPL: - proxy of crew in fire geo - so now you can shoot Rosomak, Krab, etc. crewman when they are turned out, - added recoil to Rosomak heavy guns, Anders heavy guns (not 30 mm) - added HMG to Krab as you wanted - Loara has hatches as you wanted - Ryś and WSZG have tail lights
so far no more changes due to lack of free time ca. 2-3h of uploading both files
this motobike is great idea - i will do it only when time will allow
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Post by Admin on Apr 4, 2015 9:40:34 GMT
flir maps (thermal signature) added to Iveco and Landrovers too
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Post by jarek001 on Apr 5, 2015 9:53:45 GMT
Witam, jako nowy na forum i pozdrawiam serdecznie jako stały użytkownik Twoich addonów (jeszcze z poprzednich wersji gry). Pytanie zasadnicze: gdzie umieszczasz wersje beta? Bo rozumiem, że link z pierwszego postu wskazuje na wersję finalną? Chciałbym przede wszystkim przetestować najnowsze rosomaki.
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Post by Admin on Apr 5, 2015 11:16:45 GMT
otóż wersja beta jest właśnie pod tym linkiem, wersje "release" są pod linkami Armaholicu ale linkami stron addonów to jest adres pliku bezpośredni wersje release są na "downloads, Arma2" w Armaholic, Foxhound z kolei mówił, że do releasu zawsze wsadza na jakiś szybszy serwer, ten serwer też jest armaholicu, ale wolniejszy więc jak najbardziej link z pierwszego postu
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